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Video Game Reviews of CrushCustomer Review: Delightfully challenging Summary: 5 StarsCrush is a fabulous game that creates puzzles that require both 2D and 3D space to solve. Why? Crush puzzles, live in 3-D. You can move around in 3-D but eventually you will run out of 3-D paths through the maze. To make the leap - you have to "Crush" the world into 2-D. Now the platform that was way-off in the distance, is directly in front of you. Simply walk onto the next platform and un-Crush (go back to 3D). Viola - you are now on the distant platform you coluld not reach in 3-D. ....Cool!
Customer Review: The Perfect Puzzle Game!! Summary: 5 StarsThis is the greatest game that I own for the psp, I always passed by it and paid no attention to it but I now regret not buying it sooner. I'm not completely done with the game but so far it is the best puzzle game I've ever played. If you own a psp get Crush it is a must own for any psp owner, it is really easy to pick up the simple controls and it only takes like 5 minutes to get used to it. I find myself playing in the middle of the night trying to 100% each level, it is a long game, 40 levels, it doesn't sound like many but I've put in about ten hours and I'm on level 35, it also has a great story that will keep you guessing. Highly recommended, it is also cheap and it'll make a great gift for any age. (Also if you like this game there is one just like it called Echochrome it is a lot harder than crush but not as fun and colorful as crush.)
Customer Review: a thinking person's puzzle game! Summary: 5 StarsTruly one of the best and most innovative and fun games I have ever played. I haven't been excited about a game in years, but this was truly refreshing and I savor the gameplay. Hopefully there will be more games with this sort of thinking involved. Wish there were more!
Customer Review: original and uniquely challenging Summary: 5 StarsThis game is as original as they get; combine that with it being fun to play and incredibly challenging to beat (90% problem solving, 10% platformer skills), and you have a classic. It's HARD - I'm less than halfway through the game, with many completed levels having required many repeated attempts and much thought. I don't see this as a downside, though, because in hindsight there were no tricks or cheats required to complete levels, just solid insights into how to solve the puzzles. Thus you have a singularly original, deep and challenging puzzle game that is geared for your moments of highest mental acuity.
Buy this game - not just to play it, but to send the message that there's a market for highly original and highly challenging puzzle games.
Customer Review: Game of the Year Candidate Summary: 5 StarsA puzzle game for Game of the Year? on the PSP? You're right; it's not a concept that I would have bought before I played Crush.
Portable games have a difficult road to walk. Most people play them in short bursts, and they also have to work on limited hardware and smaller screens. Hence, they run the danger of either A) providing only repetitive/simplistic gameplay or B) getting too complicated to best accomodate limited play time and screen size. There's a narrow zone between the two, and Crush straddles it flawlessly.
The star of Crush is the level design. Mario doesn't have anything on Crush. Each level provides a very carefully constructed puzzle around the central concept of "crushing". The player can manipulate the camera and then crush the level to 2D from that vantage point. Add on top of that a number of interactive items like switches, balls, and collectible items and *voila*- you have a puzzle game.
As hard as it is to solve some puzzles, the tougher job is creating them. You'll feel genuinely accomplished when you finish the level (especially if you go for the extras), but you have to wonder just how brilliant the developers are to create such tight, intriguing puzzles. It might seem that the crush concept would get old over the span of 40 levels, but it always seems like there's some new application of the ideas at work.
Buttressing the solid gameplay is a fun soundtrack, polished presentation, and a quirky story featuring full voiceovers.
Finally, there's a challenging "trophy mode" to try for those ambitious enough to go after the extra items.
Crush doesn't have the bombast of a Heavenly Sword or the legion of drooling fans that a Zelda title commands. But for what it sets out to do- provide innovative and compelling puzzle designs surrounded by pleasing aesthetics- it's nearly perfect.
More Customer Reviews: 1 2 ›
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