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Product SummaryBrand: D3 Publisher Release Date: 2008-06-04 Platform: Sony PSP Publisher: D3 Publisher Product features: - Bridge gaps with your body, solve large and complex puzzles&collect all they items before reaching the exit
- Unique 3D puzzle action -- go in any direction you want, and do it as quickly and efficiently as you can
- Ad-hoc multiplayer modes on every stage - they can be played as vs. or co-op
- Game-sharing feature means you can have multiplayer action with just one copy of the game
- Unlock fun new music as you play
Accessories:
Video Game Reviews of CubeCustomer Review: I like thinking, but not being rushed Summary: 3 StarsThe premise of the game is fairly fun -- move your cube around the board, collect keys, and get to the exit. The puzzle is how to achieve all that without your cube being blown up, sunk or stuck. Figuring out how to do all this is fun, but having a time limit is not. I like to take my time to examine things, appreciate its complexity, and then solve it. This game places a time limit on every level, and if you take too long poking about, you lose and have to start the level over.
There are a LOT of different board elements to deal with. There are fans that blow you away, switches that turn things on and off, tiles that disappear after you pass over them, pushblocks, bombs, sinkholes, and even a couple of monsters. There are so many things to keep track of that a time limit really isn't necessary to make it challenging.
There are unlockable bonus levels for if you manage to beat the "gold" time limit and collect all the keys on all levels within a section. On Easy alone I've only been able to get the gold time once. You can finish the puzzle without collecting all the keys, but you'll never achieve gold status without doing so. In essence the time limit requires you to be very good at spatial dexterity since one misstep will cost you the time you need to get gold.
There is some satisfaction in finishing a level, but the fact that I can't ever unlock anything even on Easy mode is frustrating. What's the point in collecting keys if you can never beat the time? I don't know. I can't see a point in it. Unless you can beat the gold time AND collect all the keys, you can never achieve gold status. I just ended up giving up on that and just making my way to the exit, ignoring the key collection because it no longer serves me a purpose. In harder levels it will be much trickier to get keys and get to the exit, why put a time limit to make things that much harder? I like to think I'm rather smart, but unfortunately I'm quite uncoordinated. It would have been nice to find a puzzler that didn't require coordination to be satisfying.
Description of CubeCube is a quirky, unique game where you play a cube. Your goal as a cube is to collect as many keys as possible and make it out of a maze before time runs out. The other shapes will try to block your way, but as long as you're clever enough hit the right switches, avoid all the traps and bombs, and do it before time runs out, you'll be fine.
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