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Video Game Reviews of Mega Man Powered UpCustomer Review: Great Classic, Remixed! Summary: 5 StarsThis is an awesome game, for fans and newcomer's alike. Has strong replay value, and continues to draw you into the game. It's very simple to pick up and play. You have a choice in the beginning to either play the original NES version, or the newer "Powered Up" version. Which is very bubbly and cutesy, but definitly fun.
If you're looking for a quick, fun platform/adventure game for the PSP, this game definitly has the full package.
Customer Review: Mega Man Powered Up has a lot of things to do throught the game. Summary: 4 StarsThere are plenty of modes. Story(easy,medium,hard), Challenge, Level Creator, and plenty of other modes. The gameplay is weak compared to other platformers, but it's passable and has a lot of modes to cover up the fact. It's good that you can send and recieve maps online. The graphics and sound are refreshing, also.
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Pros: Level Editor and plethora of modes. Can trade maps online. Good graphics and sound.
Con: Gameplay is average.
Customer Review: OILMAN?? Are you kidding me? Freedom hater. Summary: 4 StarsI have to say this every time I review a Capcom game on the PSP- Capcom pretty much saved the system earlier this year with its 6 initial games for it. Monster Hunter Freedom, Capcom Classics Collection Remixed, Viewtiful Joe: Red Hot Rumble, Street Fighter Alpha 3 MAX, MegaMan Maverick Hunter X, and MegaMan Powered Up! all helped the system hold its ground when it came to games. Each game was good in its own right (except for maybe Viewtiful Joe...), and many people bought PSPs just to play some of them. But I had to ask myself, what was the point in releasing the MegaMan games when collections for both series came out not too long ago, featuring pretty much both games here? Maverick Hunter X, which I reviewed a few months ago, was fairly good, but not something you'd play very often after beating it as X and Vile. It didn't have any replay. What was Powered Up going to have going for it? Well, a hell of a lot, that's for sure. Powered Up has A LOT to do in order for you to get 100% completion on both the face lifted version of the original MegaMan game, and the Powered Up version with 2 new bosses and new level designs. Yep, each game has its own share of things to unlock, so getting a ton in both won't combine the score for you. But if you were disappointed with Maverick Hunter X as I was, rest assured that Powered Up will have you playing it at least 4 times longer than MHX did.
MegaMan Powered Up is obviously, the first MegaMan game released, but with brand new graphics exclusive to the PSP. Everything plays like the 2D original, but is in 3D, making everything look pretty good, despite not exactly showing off the PSP's power. Since there are two games here, and both are different in their own right(s), I'll talk about each one a little bit. The first one is the original game with new graphics. The original 6 bosses are here with the same levels you remember from way back when, and even the score feature is intact. Again, the levels are the EXACT SAME but given new graphics and now feature checkpoints. That means Gutsman's stage is still frustrating with all the moving platforms and long jumps over spiked floors. If you've somehow never played a MegaMan game before, you play as MegaMan, a robot who attacks with a gun on his arm, defeating now-evil robots who were corrupted by Dr. Wily. After defeating a boss, you absorb their power and can use it whenever you like, given that you have enough weapon power to do so. For example, when you defeat Fireman, you can now shoot huge fireballs and get a quick one second fire shield. When you defeat Iceman, you can freeze enemies (and can even jump on some while frozen), as well as freeze fire blasts and use them as platforms too. After defeating all 6 robots, you go on to face Dr. Wily after going through 4 levels of his base. With the new Powered Up version, the levels are all redone, being more or less challenging than the original versions. BUT, you can select from Easy, Normal and Hard difficulties for each stage. Easy is VERY easy, giving you extra platforms over spiked floors or bottomless pits, making the game almost stupid. Heck, some enemies will stand and wait for you to kill them. And don't even get me started on the boss' attack patterns. They made me want to cry. Seriously. In addition to new levels, the game gets an actual story, though it's still not much given that this is a MegaMan game. Dr. Light and Roll talk to you after each boss is defeated, as well as the bosses before you fight them. A lot of the voice actors sound identical to those found in Maverick Hunter X. The key new thing though, aside from difficulty settings, is that you can play as any boss you defeat if you kill them ONLY using the Mega Buster. No, you can't use the weapon they're weak against and then make the last shot be a Mega Buster one. But after doing this, you can play as them through any stage and reach some areas that MegaMan can't access, which leads to all the hidden areas. Also are two new (and lame) bosses, Oilman and Timeman. For the record, Timeman looks like he has breasts on his head. How threatening.
MegaMan still plays the same as you remember him for the most part. He runs, jumps, shoots, and that's pretty much it. He also still has that annoying slide before coming to a complete stop that you may remember from the NES games. But for the Powered Up version, you can go online with your PSP and download the ability to do a slide and charge up your Mega Buster like in the later games. Being able to play as the bosses is a cool addition, and doesn't feel as tacked on as you may think. Getting to use their attacks as how they originally used them is a big plus, like being able to throw blocks out of nowhere with Gutsman, and make for some added challenge in getting through some levels. Try going through Elecman's stage as Bombman and see how you fare the first time. And if you just so happen to do it easily, try it on Hard mode. Also included are two new features: Challenge Mode and a Level Editor. The Level Editor is self-explanatory, so there's not much to say about it. But you can upload and download levels online, and play ones that people have designed. There are some pretty cool ones out there, and add yet even more replay. As a bonus, you can make levels dependent on who's going through them, like Cutman. It's a very time consuming process, but very much worth it if you've made everything well-thought out. Challenge Mode is just that- pretty challenging. I've still yet to clear every stage. Here, you have 10 levels as each character, with various challenges for each one. For example, you might have to defeat 16 of one type of enemy on an oily surface...with one unit of health. Trust me, you'll be replaying a ton of these. A lot of them are down right cheap, but once you clear a level, you'll feel great. It's rare to say that about things like this in games these days. There are also some hidden characters to play as, and you can only get them via finding everything in the game, which takes a long time. It's good to see Capcom adding in some replay to a game that's otherwise been done to death. We've played the first MegaMan game how many times now? Good job Capcom. But I can't help but think there could've been a little more. Yeah, the level editor program is great, and yeah you can always try to top your scores for each level, but something's missing. Maybe the ability to play the first game unaltered? Or fight people online, with each person playing as whomever they want? It'd be fun to have Iceman and Cutman duke it out, wouldn't it?
The graphics are good, but nothing to brag about. Everything is smooth, clear and vibrant, everything I'd expect from a modern PSP game that isn't a direct port. There are some cool background effects as well, making this an all around pretty game to look at. There's still the obligatory jaggies though. But hey, the explosion effects balance that out, especially the heat ones. As for the sound, some of the voice acting is atrocious, and makes me wonder about certain preferences for the robots (like Launch Octopus' lines in MHX). But, there's not much talking, so it's nothing that'll affect gameplay really. The music from the NES original is ported over to the original version of the game here, and the Powered Up one gets new, remixed tunes. They're not memorable, but get the job done.
MegaMan Powered Up is a great buy with the recent price drop, and is definitely something I'd take with me on a road trip or at a boring family get together. Like most MegaMan games, there's not much to do in the main game once you've beaten it once, unless you're one of those crazy people who try to top worldwide speed runs. Most of the replay lies in downloading levels which are constantly being uploaded, and that's good enough for me. It wouldn't surprise me if Capcom took in some of the people making these, because they're that good. But again, just know what you're getting into here. If you still have the MegaMan Anniversary Collection for Xbox, ps2 or GC, it's not really worth getting a PSP -just- for this game. But if you're wondering about the new stuff and level uploading, and have a PSP, by all means give it a shot. You won't be disappointed.
Customer Review: Definitely Powered Up ! Summary: 5 StarsI'm a pretty big Mega Man fan, and I really liked this game. It's a very good Mega Man game, a good platformer, and it has a ton of cool features.
The story in this game is like that of the original Mega Man game for the Nintendi Entertainment System(NES). The evil dr. Wily has stolen all of dr. Light's(Mega Man's creator) robots, and is using them to do his evil doings. You play as Mega Man, and it's your job to stop him.
The graphics are awesome, and they're all rendered in 3D, just like the other Mega Man game on the PSP(Maverick Hunter X). They're all cartoonish, and all of the character designs are great, too. However, some people might really hate the graphics. Why? well, all of the characters look really cute. That is, they have little bodies, big heads, cute voices, etc. I didn't really mind this, but people who hate cute-ish things like this may not like the game. But if this does not bother you, don't worry about the graphics.
The gameplay is everything you'd want from a Mega Man game. You start out with only the standard Mega Buster weapon, and after you defeat each boss, you get their weapon. For example: Cutman's weapon is a pair of scissors that goes out and hits your enemies, then returns to you like a boomerang. Fireman's weapon is a fireball which explodes on contact, etc. There is also platforming, which is also like any other Mega Man game, involving you jumping on platforms, over spikes and chasms, etc. However, the biggest asoect of the game is the difficulty. There are three levels of difficulty, easy, normal, and hard. However, they're all very difficult, and you'll lose a lot of times. People who don't like difficult games will be turned down by this, but many others will find it as a big attribute to the game.
Fans of the original Mega Man game will be happy to know that there are two playable versions of the game. One is a version that has all of the levels of the original Mega Man game, done in the new graphics. That's right, all of these levels are designed exactly like the old levels. People who played the oroginal game will like this feature very much. The other version of the game is the new Mega Man version. Speaking of level designs, you can also design your very own level and play it yourself, or put it up on the internet for other people to play! You can even play the levels other people made! The level editor is also very easy to control. You can put all kinds of obstacles, enemies, blocks, and other things on the level you're going to built. This is an awesome feature, and will keep you preoccupied for a while.
Now, onto the features I mentioned earlier. One of the biggest features is the fact that you'll actually be able to play as the bosses! You can obtain them if you defeat them by using only the Mega Buster weapon. Every one of the bosses has his own specific weapon, and also a special ability. For example, Cutman is able to jump on walls, Gutsman is able to create blocks on which he can walk, etc. These special abilities help you get to new areas in levels to which you can't get to as Mega Man. Overall, playing as the bosses is very fun, but playing as them can get kind of tough, because they still have their weaknesses, and it can get kind of iritating at times. However, it is a pretty satisfying experience overall.
There is also a feature called the Challenge Mode. It consists of 100 challenges which get progressively harder. They range from doing things like jumping on some platforms to get to an area, to defeating enemies in a certain amount of time, and so on. However, the ones I mentioned are very simple ones, and the later ones are much more difficult and complex.
In conclusion, this is a great addition to the series, and it should please fans and newcomers. It should also keep you preoccupied for a long time, because of the great diffculty, and the tons of new features. If games like this keep coming up, the future looks bright for the PSP
Customer Review: THIS is the way to do a remake! Summary: 5 StarsMega Man: Powered Up (2006.) A Playstation Portable remake of Mega Man, originally released for the Nintendo Entertainment System in 1987.
INTRODUCTION:
The Mega Man series was Capcom's pride and joy for many years. With its at-the-time revolutionary gameplay stylings, the series won fans over all around the world. The original/classic series started on the NES, and had SIX installments on that system alone. Unfortunately, the first game had several flaws that weren't fixed until later games. As such, it seemed like the natural choice to go back and remake for a next-gen system. And thus, it was remade for the Playstation Portable. Read on for my review of Mega Man: Powered Up.
OVERVIEW:
Mega Man: Powered Up was released in America in March of 2006 for the Playstation Portable, by Capcom. The game is one player, and features many little revamps here and there over the original game, including new robot leaders, impoved graphics, and a level design mode. At its time of launch, the game retails for forty dollars in America.
STORYLINE:
The storyline behind this game is, rather obviously, the one that started the series. I'M STRICTLY COVERING THE STORYLINE IN THIS PARAGRAPH, SO IF YOU'RE NOT INTERESTED IN THE STORY, SKIP THIS PARAGRAPH. Two brilliant scientists, Thomas Light and Albert Wily, once went to the same university together. However, they had different ideals. Once Light was on his own, he created Mega and Roll, humanoid robots to assist him. He also created eight other robots to help mankind. However, Wily had other plans for Light's creations. He captured all of the robots other than Mega and Roll, and reprogrammed the eight for his own villainous tasks. Realizing the threat at hand, Mega volunteered to be turned into a robot that could fight against Wily's creations. And, as such, Mega Man was born, and the seemingly never-ending wars against Dr. Wily began.
SUMMARY:
This game plays true to the original game on the NES. The basic controls have not changed. Jump, shoot, move left and right, it's all pretty simplistic. And, of course, there are the Robot Master weapons. The game is more difficult than its NES predecessor, but to compensate for this, the gamer can now save progress. Furthermore, the game includes a level editor, which lets you design your own levels and try them out - or share them with friends and even total strangers via a Wi-Fi connection! Add this to revamped graphics, and it's a solid, consistent experience.
REVIEW:
So, how IS the game? In one word, excellent. Capcom has taken one of their old favorites, back from the age when the Mega Man series was still good, and revamped it. The game plays just like it did in the good old days. Pretty much every alteration Capcom did to the game improves it. The original installment in the series is one of the games that needed improving when compared to later installments, and here Capcom makes those improvements. One thing I have always hated about remakes is that they are usually essentially the exact same game, with the same level layouts and everything, but with a few new areas and bonus features. NOT TRUE HERE. EVERY level has been redesigned for the PSP! There is now a ton of hidden stuff, new graphic style, and best of all, a level editor! If you've ever wanted to build your own Mega Man levels, you can make that dream a reality now! And even better, you can share them with people via a Wi-Fi connection! And if you're not in the mood for the newly-redesigned levels, the original versions have been included, complete with original music! IF you play the redesigned versions, there are three difficulty levels, which helps to make the game suitable for players of all skill levels. As any die-hard gamer knows, the original Mega Man had no save/password feature. Well, since this is 2006, you can now save. And you can even save on individual levels of Dr. Wily's fortress! Ultimately, I have to say I like this game even more than Mega Man X: Maverick Hunter, the awesome-in-its-own-right remake of the first game in the X series that was released about a month and a half prior. Of course, the game isn't perfect. Difficulty is my major issue. The game is EXTREMELY frustrating, and you'll find yourself losing the same battles/stages over and over again. Remember how hard the Yellow Devil fight was in the original? IT'S EVEN HARDER IN THIS GAME. I was tempted to heave my PSP at the wall on more than one occasion due to the frustrating nature of many of the battles (fortunately I resisted, as that would have voided the warranty.) Another flaw is one that could also be taken as a good point - the graphic style. I LOVE anime-style graphics, but did they have to do the super-deformed, big-headed art style? And people wonder why no one takes the original series seriously. Voice acting/dialogue also blows. Of course, this series has never excelled in that field, so I guess I really wasn't expecting much in this department. Still, I cringe everytime I hear Fireman talk, who for some inexplicable reason, has been given a voice strikingly similar to the Rich Texan from the Simpsons. No, I'm not making that up. Another key issue is small delay when you begin walking. Not a big deal, but these little flaws will throw you off. But, in the big picture, these are small flaws.
OVERALL:
Overall, I am EXTREMELY satisfied with this game. It's one of the redeeming games of the PSP, a system which has much too scattershot of a library. But if you're a fan of old-school side-scrollers, or just the Mega Man series in general, you're going to absolutely love this game, I guarantee it. Recommended to any fan of the series or genre!
EDITION NOTES:
This game is a recent release at the time I write this review. As such, it is readily available in most stores that sell video games, and will likely remain such for months to come.
More Customer Reviews: ‹ 1 2 3 ›
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